#include <camera.h>
Definition at line 9 of file camera.h.
◆ addTag()
void gridui::Camera::addTag |
( |
const Tag & |
t | ) |
|
|
inline |
◆ clearTags()
void gridui::Camera::clearTags |
( |
| ) |
|
|
inline |
◆ clip()
bool gridui::Camera::clip |
( |
| ) |
const |
|
inline |
◆ rotation()
float gridui::Camera::rotation |
( |
| ) |
const |
|
inline |
◆ setClip()
void gridui::Camera::setClip |
( |
bool |
clip | ) |
|
|
inline |
◆ setRotation()
void gridui::Camera::setRotation |
( |
float |
rotation | ) |
|
|
inline |
◆ setTags()
void gridui::Camera::setTags |
( |
const std::vector< Tag > & |
tags | ) |
|
|
inline |
◆ builder::BuilderMixin
template<typename Self , typename Finished >
The documentation for this class was generated from the following file: